Youcubed has joined with Polyup to create interactive lessons where students use Poly, their AI sidekick, to explore mathematical relationships. The student goal is to modify (mod) the poly machines. Each Machine contains 1 or more Chips that are representations of the problems posed in the Machine. In each case we have thought about learning goals that are important steps in a path towards deeper understanding of mathematical concepts. It is our goal for students to explore, create and make mistakes as they help Poly learn to solve problems.
See how to use a sine function, offset in phase based on position, can create waves.
An example of a more complex fractal that takes up 3D space using only lines!
This machine introduces a basic pattern with blocks and asks students to continue the pattern
This machine introduces a 2-dimensional growing pattern, and asks the student to continue the pattern and answer questions about it
This machine introduces a more advanced 2-D growing pattern, asking students to continue the pattern and answer questions about it
In this machine, students will create sequences using an initial value and a recursive step
Students will develop their 3D spatial reasoning skills by making a drone hit targets in 3D
Students will see how to build paths in 3D using a drone–they will try to make a star and pentagon!
Students will discover projectile motion and the effects of drag in a series of 3 machines
Students will understand addition moving forward and backward as an analog for addition and subtraction
Students will experiment with movement and rotation to make a robot arm hit its target
In this progression of 4 machines, students will see how to build a roomba robot in Polyup using states
In this machine, students see how to build a line-following robot in Polyup using if statements
Students will draw a circle by repeatedly moving and turning, seeing how the turning angle affects the circle size
View a mathematical demonstration of the relationship between the perimeter and diameter of a cylinder.
View one way that mathematicians approximate pi: by creating polygons with more and more faces!